ACT-R

Publications about Computer Generated Forces, Video Games, and Agents

Best, B. J. & Lebiere, C. (2006). Cognitive agents interacting in real and virtual worlds. In R. Sun (ed.), Cognition and Multi-Agent Interaction: From Cognitive Modeling to Social Simulation. Cambridge University Press; New York, NY, 186-218. [PDF] [info]

Best, B., Lebiere, C., & Scarpinatto, C. (2002). A model of synthetic opponents in MOUT training simulations using the ACT-R cognitive architecture. In Proceedings of the Eleventh Conference on Computer Generated Forces and Behavior Representation. Orlando, FL. [info]

Craig, K., Doyal, J., Brett, B., Lebiere, C., Biefeld, E., & Martin, E. (2002). Development of a hybrid model of tactical fighter pilot behavior using IMPRINT task network model and ACT-R. In Proceedings of the Eleventh Conference on Computer Generated Forces and Behavior Representation. Orlando, FL. [info]

Dimperio, E., Gunzelmann, G., & Harris, J. (2008). An Initial Evaluation of a Cognitive Model of UAV Reconnaissance. In J. Hansberger (Ed.), Proceedings of the Seventeenth Conference on Behavior Representation in Modeling and Simulation (pp. 165-173). Orlando, FL: Simulation Interoperability Standards Organization. [PDF] [info]

Gluck, K. A., Ball, J. T., Gunzelmann, G., Krusmark, M. A., Lyon, D. R., & Cooke, N. J. (2005). A prospective look at a synthetic teammate for UAV applications. In Proceedings of the American Institute of Aeronautics and Astronautics Infotech@Aerospace Conference. Reston, VA: American Institute of Aeronautics and Astronautics. [PDF] [info]

Gunzelmann, G., Pope, A., Wray, R., Best, B. J. & Trafton, J. G. (2008). Integrating cognitive architectures with external environments: Approaches and contributions to validation. In B. C. Love, K. McRae, & V. M. Sloutsky (Eds.), Proceedings of the Thirteenth Annual Meeting of the Cognitive Science Society (pp. 913-914). Austin, TX: Cognitive Science Society. [PDF] [info]

Kennedy, W.G., & Trafton, J.G. (2007) Using Simulations to Model Shared Mental Models. In Proceedings of the 8th International Conference on Cognitive Modeling Ann Arbor, Michigan, USA. [PDF] [info]

Kushleyeva, Y & Salvucci, D. D. (2003) Human Multitasking: Towards an ACT-R Task-Independent General Executive. In Proceedings of the 25th Annual Meeting of the Cognitive Science Society. pg 1369. [PDF] [info]

Lebiere, C., Biefeld, E., Archer, R., Archer, S., Allender, L., & Kelley, T. (2002). IMPRINT/ACT-R: Integration of a task network modeling architecture with a cognitive architecture and its application to human error modeling. In Proceedings of the Advanced Technologies Simulation Conference. San Diego, CA. [info]

Lee, F. J. & Gamard, S. J. (2003) Hide and Seek: Using Computational Cognitive Models to Develop and Test Autonomous Cognitive Agents for Complex and Dynamic Tasks. In Proceedings of the 25th Annual Meeting of the Cognitive Science Society. pg 1372. [PDF] [info]

Ritter, F. E., Avraamides, M., & Councill, I. G. (2002). An approach for accurately modeling the effects of behavior moderators. In Proceedings of the 11th Computer Generated Forces Conference. 29-40, 02-CGF-002. Orlando, FL: U. of Central Florida. [PDF] [info]

Shah, K., Rajyaguru, S., St. Amant, R., & Ritter, F. E. (2003). Connecting a cognitive model to dynamic gaming environments: Architectural and image processing issues. In F. Detje, D. Doerner, & H. Schaub (Eds.), Proceedings of the Fifth International Conference on Cognitive Modeling. 189-194. Bamberg, Germany: Universitats-Verlag Bamberg. [PDF] [info]

Veksler, V. D. (2009). Second-Life as a simulation environment: Rich, high-fidelity world, minus the hassles. In Proceedings of the 9th International Conference of Cognitive Modeling (paper 231), Manchester, United Kingdom. [PDF] [info]

Veksler, V. D. & Gray, W. D. (2004). State definition in the Tetris task: designing a hybrid model of cognition. In Proceedings of the sixth International Conference on Cognitive Modeling (pp. 394-395). Pittsburgh, PA: Carnegie Mellon University/University of Pittsburgh. [PDF] [info]

West, R. L. , Lebiere, C. & Bothell, D. J. (2006). Cognitive architectures, game playing, and human evolution. In R. Sun (ed.), Cognition and Multi-Agent Interaction: From Cognitive Modeling to Social Simulation. Cambridge University Press; New York, NY, 103-123. [PDF] [info]

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