ACT-R

ACT-R Website Updates


The ACT-R Website (http://act-r.psy.cmu.edu/) is currently being updated.

If you would like to join the ACT-R mailing list click here . If you are new to the ACT-R community and perform ACT-R research, please email: JLFerris@cmu.edu.

You will need to provide the following information:
1) Your name.
2) The institution at which you are located.
3) Your email address.
4) Your website (if you have one).


If you are already on the website and your information is incorrect or needs to be updated, please contact JLFerris@cmu.edu.

One last note, if you have new ACT-R related publications, please send them with a citation, as well as the topic that you would like the article to be listed under. The topics are listed below:

  1. ACT-R Theory
  2. Perception and Attention
    1. Psychophysical Judgements
    2. Visual Search
    3. Eye Movements
    4. Multi-Tasking
    5. Task Switching
    6. Subitizing
    7. Stroop
    8. Driving and Flying Behavior
    9. Situational Awareness and Embedded Cognition
    10. Graphical User Interfaces
    11. Time Perception
  3. Learning and Memory
    1. List Memory
    2. Interference
    3. Implicit Learning
    4. Skill Acquisition
    5. Cognitive Arithmetic
    6. Category Learning
    7. Learning by Exploration and Demonstration
    8. Updating Memory and Prospective Memory
    9. Causal Learning
    10. Working Memory
    11. Practice and Retention
    12. Representation
  4. Problem Solving and Decision Making
    1. Tower of Hanoi
    2. Choice and Strategy Selection
    3. Mathematical Problem Solving
    4. Spatial Reasoning and Navigation
    5. Dynamic Systems
    6. Use and Design of Artifacts
    7. Game Playing
    8. Insight and Scientific Discovery
    9. Programming
    10. Reasoning
    11. Errors
  5. Language Processing
    1. Parsing
    2. Analogy and Metaphor
    3. Language Learning
    4. Sentence Memory
    5. Lexical Processing
  6. Other
    1. Cognitive Development
    2. Individual Differences
    3. Motivation, Emotion, & Cognitive Moderators
    4. Cognitive Workload
    5. Computer Generated Forces, Video Games, and Agents
    6. fMRI
    7. Communication, Negotiation, and Group Decision Making
    8. Instructional Materials
    9. User Modeling
    10. Intelligent Tutoring Systems
    11. Information Search
    12. Tools
    13. Comparative (Inter-species)